Hi, I'm Jaime Arancibia

I live in Chile and work as a Front-end and Unity developer. Building solutions since 2020.

Game ProgrammingWeb DevelopmentMusic ProductionTech Consulting
slideshow

My skills

Languages & Frameworks

Javascript Javascript
Astro Astro
Svelte Svelte
React / Native React / Native
Next.js Next.js
C# C#
Python Python

Software

Unity Unity
Godot Engine Godot Engine
Unreal Engine Unreal Engine
Construct Construct
Aseprite Aseprite
Adobe Suite Adobe Suite
Moho Pro Moho Pro
FL Studio FL Studio
Studio One Studio One
Blender Blender
Git Git

Strengths

Continuous Learning

Continuous Learning

I adapt to new techniques and technologies.

Organized

Organized

I document my work and make it easy for other developers to read.

User-oriented

User-oriented

I prioritize the end user, spotting possible UX problems.

Professional experience

Game Designer

Dual Effect Dates08/2024 - Present | LocationTalca, Chile

Flow documentation and optimization, puzzle and event programming, game economy and combat design for Tormented Souls 2.

Unreal Engine Game Design

Unity Developer / Front-End

RioLab Dates11/2023 - 06/2024 | LocationTalca - Santiago, Chile

Development of interactive software using various technologies. Worked in a large multidisciplinary team.

Unity React Svelte Vue.js

Unity Developer

MauleTec Dates07/2023 - 11/2023 | LocationTalca, Chile

Development of different interactive Unity 3D projects, including improvements to a museum experience and a VR environment.

Unity Voice Acting

Programmer, Musician and COO

Sorgard Team Dates06/2020 - Present (inactive) | LocationTalca, Chile

Responsible for operations, growth strategies and executive production; also music and SFX for projects.

Unity Unreal Engine Web Tech Networking Production Management

Programmer

InvadeLab Dates04/2021 - 08/2021 | LocationRemote

Interactive web and mobile software development including interactive web pages and a mobile game.

Construct 3 Unity

Programmer (Intern)

Niebla Games Dates01/2018 - 03/2018 | LocationValparaíso, Chile

Experimental development of a web version of a game in production.

Construct 2

My learning

Education

Engineering in Video Game Development and Virtual Reality

Universidad de Talca

Dates2016 - 2020 (Graduated) | LocationTalca, Chile

Degree in Video Game Design and Development

Universitat de Girona

Dates2019 - 2020 (Exchange) | LocationGirona, Spain

Languages

Spanish • Nativo

English • Profesional

Catalan • Conversacional

Languages

Portfolio

Tormented Souls II (2025)

Game Designer and Programmer on the sequel to the successful survival horror.

Unreal Engine Programming Design
View Tormented Souls II
Nova Assault (2017)

PC game developed as a university project; awarded a faculty grant and finalist for Best Student Game by VGChile (2019).

Construct 2 Programming Music Design
View Nova Assault
ALMA (2019)

3D platformer for PC developed by a team of 3 students, presented at Festigame 2019.

Unity Programming Music Design Art
View ALMA
Beat Box Factory (2021)

Rhythm-based puzzle web game made for a GameJam; the player must sync with the musical pattern to survive.

Unity Programming Music Design Art
View Beat Box Factory
Busted (2021)

Web/PC puzzle game made for a GameJam with the theme 'Camouflage'.

Unity Programming Music Design Art
View Busted
Fuel Runs Out (2021)

Web action/puzzle game made for a GameJam. The player must reach the goal before the rocket runs out of fuel.

Unity Programming Music Design Art
View Fuel Runs Out
Graffiti Run (2016)

My first game: a Jetpack Joyride-like runner with added Flappy Bird mechanics.

Construct 2 Programming Music Art
View Graffiti Run
Havoc In The Dungeon (2020)

Puzzle/Adventure mobile game with roguelike mechanics.

Unity Programming Music Design Art Mobile
View Havoc In The Dungeon
Mr. Toonbird (2019)

2D platformer for the web created during a 2-day GameJam by 3 developers.

Unity Programming Music Design Art
View Mr. Toonbird
Raver Champions (2019)

Local and online multiplayer for Web and PC combining soccer and rollerblade mechanics.

Unity Programming Music Design Art Online
View Raver Champions
Resquack (2020)

Web game developed for a 3-day jam with Sorgard Team. Guide ducklings across the street without getting hit by traffic.

Unity Programming
View Resquack
Museo Virtual del Maule (2023)

Interactive cultural experience centered on the Maule Region.

Unity Programming
View Museo Virtual del Maule
Demo Plus (2021)

Educational game about civic education, democracy and history.

Construct 3 Programming
View Demo Plus
Ayudalia (2021)

Interactive experience for early detection of attention-level issues in children.

Construct 3 Programming
View Ayudalia
Burger Z (2021)

Casual advergame for Entel Peru. The player must cut the bad burgers to score points.

Construct 3 Programming
View Burger Z
Space Nike (2021)

Advergame for Nike in collaboration with Space Jam. Main mechanic: scoring baskets.

Unity Programming Mobile
View Space Nike
Pasapalabra Lenovo (2021)

Development of part of a 'Pasapalabra'-style game used at a Lenovo event. Includes crossword puzzles and Letter-by-Letter mini-games.

Unity Programming
View Pasapalabra Lenovo
Bioinformática Virtual: Geocaching y Trivia (2021)

Bioinformatics-themed app where the user must find QR codes located in a venue and answer questions to collect badges.

Unity Programming AR Mobile
View Bioinformática Virtual: Geocaching y Trivia
Simulador Industrial (2021)

First-person interactive experience where the user must recreate industrial processes in modules such as electrical, automotive, mining, etc.

Unreal Engine Programming
View Simulador Industrial
Simulador de Seguridad (2021)

Interactive experience that teaches the importance of industrial safety and the processes required in a recreated environment.

Unreal Engine Programming
View Simulador de Seguridad
Sorgard Team: Página Web (2022)

Design and development of the Sorgard Team website, separating Sorgard XR (immersive experiences) and Video Games.

Web Development React
View Sorgard Team: Página Web
Como Suena (2023)

Self-managed outlet about emerging national music, including social profiles and a website.

Web Development React Music Social
View Como Suena
OST Composing Jam #2: Stella (2021)

Set of 4 tracks for the soundtrack of a fictional game. The theme 'Panspermia' was used for the soundtrack. I was selected to be part of the official compilation album.

Music
View OST Composing Jam #2: Stella
OST Composing Jam #6: Sea of Saviors (2023)

Soundtrack created for a fictional game. The game's theme was 'Tick Tock' and had to be implemented in all musical pieces.

Music
View OST Composing Jam #6: Sea of Saviors