Game Designer
Dual EffectFlow documentation and optimization, puzzle and event programming, game economy and combat design for Tormented Souls 2.
I live in Chile and work as a Front-end and Unity developer. Building solutions since 2020.
I adapt to new techniques and technologies.
I document my work and make it easy for other developers to read.
I prioritize the end user, spotting possible UX problems.
Flow documentation and optimization, puzzle and event programming, game economy and combat design for Tormented Souls 2.
Development of interactive software using various technologies. Worked in a large multidisciplinary team.
Development of different interactive Unity 3D projects, including improvements to a museum experience and a VR environment.
Responsible for operations, growth strategies and executive production; also music and SFX for projects.
Interactive web and mobile software development including interactive web pages and a mobile game.
Experimental development of a web version of a game in production.
Spanish • Nativo
English • Profesional
Catalan • Conversacional
Game Designer and Programmer on the sequel to the successful survival horror.
PC game developed as a university project; awarded a faculty grant and finalist for Best Student Game by VGChile (2019).
3D platformer for PC developed by a team of 3 students, presented at Festigame 2019.
Rhythm-based puzzle web game made for a GameJam; the player must sync with the musical pattern to survive.
Web/PC puzzle game made for a GameJam with the theme 'Camouflage'.
Web action/puzzle game made for a GameJam. The player must reach the goal before the rocket runs out of fuel.
My first game: a Jetpack Joyride-like runner with added Flappy Bird mechanics.
Puzzle/Adventure mobile game with roguelike mechanics.
2D platformer for the web created during a 2-day GameJam by 3 developers.
Local and online multiplayer for Web and PC combining soccer and rollerblade mechanics.
Web game developed for a 3-day jam with Sorgard Team. Guide ducklings across the street without getting hit by traffic.
Interactive cultural experience centered on the Maule Region.
Educational game about civic education, democracy and history.
Interactive experience for early detection of attention-level issues in children.
Casual advergame for Entel Peru. The player must cut the bad burgers to score points.
Advergame for Nike in collaboration with Space Jam. Main mechanic: scoring baskets.
Development of part of a 'Pasapalabra'-style game used at a Lenovo event. Includes crossword puzzles and Letter-by-Letter mini-games.
Bioinformatics-themed app where the user must find QR codes located in a venue and answer questions to collect badges.
First-person interactive experience where the user must recreate industrial processes in modules such as electrical, automotive, mining, etc.
Interactive experience that teaches the importance of industrial safety and the processes required in a recreated environment.
Design and development of the Sorgard Team website, separating Sorgard XR (immersive experiences) and Video Games.
Self-managed outlet about emerging national music, including social profiles and a website.
Set of 4 tracks for the soundtrack of a fictional game. The theme 'Panspermia' was used for the soundtrack. I was selected to be part of the official compilation album.
Soundtrack created for a fictional game. The game's theme was 'Tick Tock' and had to be implemented in all musical pieces.